Her FEAT sheet Weapon Focus ... +1 To Hit Weapon Focus, Greater ... +2 To Hit Weapon Specialization ... +2 Dam Weapon Specialization, Greater ... +4 Dam Track Stealthy ... +2 Hide & Move Silently Self Sufficient ... +2 Heal & Survive Run ... Run x5 Quick Draw Power Attack Power Attack, Cleave Power Attack, Cleave, Great Power Attack, Bull Rush, Imp ... +4, no AoO Power Attack, Overrun, Imp ... +4, no AoO Power Attack, Sunder, Imp ... +4, no AoO Fortitude, Great ... +2 FORT Will, Iron ... +2 WILL Reflexes, Lightning ... +2 REF Initiative, Imp ... +4 Critical, Imp ... Double TR Endurance ... +4 v Non Lethal Endurance, Diehard Combat Expertise ... Trade (To Hit) for AC Combat Expertise, Disarm, Imp ... +4, no AoO Combat Expertise, Trip, Imp ... +4, no AoO Combat Expertise, Whirlwind ... One Melee vs each T in reach Blind Fighting ... Reroll missed concealment Acrobatic ... +2 Jump & Tumble Agile ... +2 Balance & Escape Artist Alertness ... +2 Listen & Spot Animal Affinity ... +2 Handle Animal & Ride Athletic ... +2 Climb & Swim Deft Hands ... +2 SoH & Use Rope Dodge ... +1 AC v selected T Dodge, Mobility ... +4 AC v AoO Dodge, Spring Attack ... Move before & after attack Weapon Proficiency, Exotic ... No penalties for using one [Class] Armor / Shield / Weapon Proficiency ... All Investigator ... +2 GI & Search Mounted Combat ... No penalty for it Mounted Combat, Ride-By-Attack ... Move before & after attack Mounted Combat, Spirited Charge ... Double dam with mount Mounted Combat, Trample ... T can't avoid it Negotiator ... +2 Diplomacy & Sense Motive Persuasive ... +2 Bluff & Intimidate Bullwark of Defense, Epic ... +4 STR, +6 CON, +4 Saves, +6 AC Defensive Stance Critical, Devastating ... On Crit, T must Fort s DC (10+ 1/2 Lv + StrMod) or die instantly Charge, Dire ... If charge foe during 1st R, may make FULL attack. Dodge, Epic ... Ignore all damage from selected T Endurance, Epic ... +10 v Non Lethal Fortitude, Epic ... +4 Reflexes, Epic ... +4 Will, Epic ... +4 Prowess, Epic ... +1 To Hit Reputation, Epic ... +4 each to Bluff, Diplomacy, GI, Intimidate, & Perform Skill Focus, Epic [x10] ... +20 to chosen skills (Bluff, Conc, Craft, Dipl, HA, Intim, Jump, Ride, Surv, Tum) Speed, Epic ... +30' Toughness, Epic [x5] ... +20 HP [+100] Weapon Focus, Epic ... +2 To Hit Weapon Specialization, Epic ... +4 Dam Healing, Fast [x4] ... +3 [+12] Damage Reduction [x7] ... +3 [+21] Combat Reflexes, Imp ... No limit to number of AoO Combat Expertise, Whirlwind, Imp ... As a Full Round Act, make 1 Full BAB attack against all threatened T Rider, Legendary ... No ride penalty, period Wrestler, Legendary ... +10 Grapple Track, Legendary ... You can track anything, anywhere. Mobile Defense ... Can make a FFS while in Defensive Stance. Critical, Overwhelming ... On Crit, +2d6 if x2, +3d6 if x3, +4d6 if x4. Damage Reduction, Penetrate ... Your weapon gains +2 to bypass DR Perfect Health ... Imm to NM Diseases & Poisons Spell Casting Harrier ... Any 'Caster you threaten must Concentrate DC (1/2 Lv) in order TO cast at all. Initiative, Superior ... +8