Absynth's FEATs list. (Given Hir has *986* Feats, these are just the highlights.) Armor Proficientcy: All ... No ACP on attack rolls Augment Summoning ... +4 STR & CON Extra Turning ... +4 Turns per day Critical, Imp. ... 2x Threat Range Initiative, Imp. ... +4 Init Turning, Imp. ... +1 Level for Turn checks Unarmed Strike, Imp. ... Considered Armed even when not Grapple, Imp. ... +4 Grapple, no AoO Mounted Combat ... Mounted Combat, Ride-By Attack ... Move before & after a mounted charge Mounted Combat, Spirited Charge ... Double damage w Mounted Charge Mounted Combat, Trample ... T can't avoid Mounted Over-run Quick Draw Shield Proficiency ... No ACP on attack rolls Shield Bash, Imp. ... Keep Shield AC when Bashing Tower Shield Proficiency ... No ACP on attack rolls Spell Focus ... +1 DC Spell Focus, Greater ... +1 DC Weapon Focus ... +1 To Hit Weapon Focus, Greater ... +2 To Hit Weapon Specialization ... +2 Dam Weapon Specialization, Greater ... +4 Dam Craft ... Anything Armor Skin [x50] ... +2 [+100] NatArm Augemented Alchemy ... Double all variable effects of $Liquid Auto Quicken/Still/Silence (0-9th) Spells Craft, Epic ... Anything Damage Reduction [x50] ... DR 3/- [DR 150/-] Enhance Spell, Epic ... +10 Maximum damage/cure Dice Endurance, Epic ... +10 Non Lethal Dodge, Epic ... Ignore all damage from selected Target Leadership ... Attract cohorts Leadership, Epic ... Attract better cohorts Prowess, Epic [x50] ... +1 [+50] To Hit Speed, Epic ... +30' Spell Focus, Epic ... +6 DC Spell Casting, Epic ... Cast Epic level spells Toughness, Epic [x50] ... +20 [+200] HP Weapon Focus, Epic ... +2 TO Hit Weapon Specialization, Epic ... +4 Dam Fast Healing, Epic [x33] ... Fast Heal 3 [100] HP per Round Smiting, Great (Epic) ... Add 2x PL to the Dam (not just 1x PL) Aura of Courage, Imp. ... +8 vs Fear (vs only +4) Combat Casting, Imp. ... No AoO for casting when threatened. Heighten Spell, Imp. ... No limit to spell level Metamagic, Imp. [x10] ... -1 Slot Level of a MM enhanced spell Spell Resistance, Epic [x50] ... SR +2 [+100] Intensify Spell, Epic ... All variables are doubled, then maximized Rider, Legendary ... No Ride Penalty. Permanent Emmanation, Epic ... Any spell with me as the focus, is now perm. Planar Turning ... Turn/Rebuke Outsiders. Positive Energy Aura ... Every Undead in 15' is auto-turned/destroyed. Initiative, Superior ... +8 Init Undead Mastery ... Control (10x Level) HD of Undead per day. Aura of Courage, Widen ... +100 feet Spell Focus, Greater ... +4 DC Mount, Celestial ... Mount gains "Celestial", DV 60', DR ?/ACE, SR bonus Smite, Exalted ... Weapon bypasses DR Spell Resistance, Exalted ... +4 SR Turning, Exalted ... +3d6 Dam Hands of a Healer ... +2 ChaMod to determine HP healed Radiance, Holy ... 10' dia aura of searing Holy (nova) light; deals 1d6 to undead Nimbus of Light ... 5' lamp-bright aura (on/off at will) Quell the Profane ... On Crit v Evil, T must Fort save (DC = 10 + 1/2 Lv + ChaMod) or take 1d4+1 of temp STR dam Smite Evil, Ranged ... As a RTA Resounding Blow ... On Crit, T must Will save (DC=10 + 1/2 Lv + ChaMod) or Cower for 1 Round Spell Focus, Good ... +2 DC Battle Caster ... Ignore ASF while wearing armor Augment Healing ... +2 per Spell Lv cured Smiting, Imp. ... +1d6 Dam Turning, Quickened ... Turn/Rebuke as a Free Act Reach Spell ... Cast Touch spells as 30' RTA's Healing, Scared ... Expend a T/R Undead attempt, grant "Fast healing 3" to all living creatures in 60' for (ChaMod +1) Rounds Spell Focus (Good) ... +1 DC Critical, Power ... +4 to confirm Crit Divine Shield ... As a Free Act, spent 1 TRU attempt & grant a bonus (your ChaMod) to your Shield AC lasting (1/2 Lv) Rounds Shielded Casting ... Don't provoke an AoO while combat casting Battle Casting ... +2 Dodge AC while casting, but can't take AoO Fleet of Foot ... When running/charging, you can make a (up-to) 90deg turn w/o losing momentum